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- Apr 21, 2011 Section 2: What items should be imbued? Since Charsi will give you a rare item, the question is: What rare items do a Diablo player usually use? - rare rings / amulets / jewels. But they cannot be imbued. rare circlets / coronets / tiaras / diadems. (LoD only) Diadems are probably the most common items chosen for imbuing.
- Jan 26, 2012 i was stupid to i imbued a long bow 'punches himself in face and stomach' anyways u should save it. And with ur fught with andariel i died twice but wat i did was lure her to the room with lava in the middle and kept shooting her with a bow. So get a powerful bow and u and ur mercanarie can shoot her until she dies. U may listen to titan which i advise u to do most of the time but with my.
- To make sure you get a good imbue take your save file and copy it to another place( folder, disk, cd, etc.) Then have charsi imbue whatever you want. If you don't like the results delete the save in the diablo2 folder and put the other one in. The repeat until you like the item you get.
Aug 30, 2006 Imbue is a quest reward. You receive one Imbue per Difficulty level after you complete the quest. You can save your Imbue for later if you wish. To use it, you must create a game or join a game on the same difficulty, so create/join a Normal Difficulty game to use your 'Normal Imbue'. I'm Charsi, the Blacksmith here in camp. It's good to see some strong adventurers around here. Many of our sisters fought bravely against Diablo when he first attacked the town of Tristram. They came back to as true veterans bearing some really powerful items, seems like their victory was short lived, though.
The demon called The Smith stole Charsi's Horadric Malus, which can imbue weapons with powers.
Act I: Tools of the Trade[edit]
- Quest Name: Tools of the Trade
- Act:Act I
- Triggered By: Reaching the Monastery Gates
- Given by:Charsi the Blacksmith
- Location: The Smith's room in the Barracks
- Reward: Charsi will imbue an item for you. This means take any normal item and make it into a Rare with random stats, based on your Clvl.
- Quest Priority: Not a mandatory quest, but the reward is valuable.
The Smith and Malus found by Sorceress.
When Charsi fled the Monastery she left behind her Horadric Malus, an enchanted smithing hammer. If you can retrieve it for her, she will use its magic to strengthen your weapons. The Malus is guarded by the Smith.
When you get near the Barracks, Charsi will be activated to ask you to retrieve a smithing hammer she had to leave in the Monastery when they fled the sudden invasion of demons lead by Andariel. You need to find the inner room (in a random location each game) of the Barracks level (first level inside the Monastery) with the forge and the hammer on a stand. Note, the player character must be at least level 8 on all difficulties in order to interact with the stand, acquire the Malus and complete the quest. It is guarded by the Smith, a large boss monster reminiscent of the Butcher from Diablo I. He will pursue you at a high rate of speed and is a pretty nasty fight. He hits very hard and has a lot of hit points. You however do not need to kill him, you can just dodge around him and grab it from the stand. Once you return to town and click on Charsi she'll claim the hammer, even if you have it in your stash.
Tip[edit]
The Smith can't open doors, so if you are a ranged attacker and can't take him toe to toe (which is pretty likely unless you have extremely good equipment for your level) you can lead him through the Barracks to one of the barred walls or corners, such as the one around the steps leading down, and close the door. He'll pace on the other side of it, but won't open the door, giving you free shots.
Reward[edit]
The Imbue Quest is a very valued one, more so in D2 than D2X, where Rare items aren't as big a deal. This one should be executed at specific levels, depending on which type of item you are going to Imbue, and what you want on it. Read the Imbuing Guide for more details.
Quest Dialogues[edit]
Activation[edit]
- When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer. If you can retrieve it for me, I'll use its magic to strengthen your equipment.
After Activation[edit]
- The retrieval of the Horadric Malus is not without risk. Our Monastery is filled with voracious hellspawn. You'd best be careful, my friend.
- The Monastery can confuse even those who know it well. Stay alert in there.
- The Malus was forged and enchanted by the ancient Horadric Mages during the Sin Wars. When their union dissolved, the Malus was entrusted to the Sisterhood guarding the pass into the East.
- Charsi talks of nothing anymore, but this Horadric Malus. Between you and her my ears need a rest.
- Just find it and bring it back quickly.
- Charsi is wasting her time and talents using an inferior hammer! Had she the Horadric Malus, she could make the steel sing and craft you a suit of armor as impenetrable as the Great Eye.
- Just as an archer needs bow and arrow, or a draughtsman pen and paper, so Charsi needs the Horadric Malus with which to ply her trade.
Return[edit]
- If you can't carry out this quest, how will you face the greater evils ahead?
- The Malus is a Horadric artifact of great power. Please bring it back.
- The Malus has eluded you so far. Well, search thoroughly in the Barracks.. That is where the Rogues kept their forge.
- I have heard that you bear us no Malus.
- To do battle with Andariel requires more than thick skin and a strong will. You'll want armor and weaponry forged with the hammer's enchantments.
- What better opportunity to show your mettle?
Completion[edit]
- Well done, my friend. But remember, the return of the Horadric Malus is but one step in reclaiming the Monastery.
- Oh! Thanks so much for returning the Horadric Malus! I will now imbue one of your items with magical powers.
- The magical effects imbued by the Malus are impossible to predict, but are always to the good.
- I guess it's too late to take back some of the names I called you.
- Now that the Horadric Malus is back in our possession, we shall use it to deliver a great blow against the Evil which torments this land.
- I am glad the hammer has returned and you with it.
Diablo 2 Cheats
Quests of Diablo II - Quest Items[e] | |||||
---|---|---|---|---|---|
Diablo II | Lord of Destruction | ||||
Act I • Den of Evil • Sisters' Burial Grounds • The Search for Cain • The Forgotten Tower • Tools of the Trade • Sisters to the Slaughter | Act II • Radament's Lair • The Horadric Staff • Tainted Sun • Arcane Sanctuary • The Summoner • The Seven Tombs | Act III • The Golden Bird • Blade of the Old Religion • Khalim's Will • Lam Esen's Tome • The Blackened Temple • The Guardian | Act IV • The Fallen Angel • Hell's Forge • Terror's End | Act V • Siege on Harrogath • Rescue on Mount Arreat • Prison of Ice • Betrayal of Harrogath • Rite of Passage • Eve of Destruction | Special • Uber Diablo Quest • Pandemonium Event Note: These quests spawn only on the realms. |
Special • Secret Cow Level |
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Charsi is an NPC found in the Rogue Encampment. She sells armor and weapons and offers repairs. Charsi gives the Tools of the Trade quest, and the imbue item reward upon completion of it. Even though the Sisters of the Sightless Eye are known for their skills with a bow, Charsi passes the time by hammering a scimitar on her forge.Charsi is helpful, sincere, and sweet, but has very little to say. Her gossips are among the shortest in the game.
- 2Dialogues
Greetings[edit]
- Farewell.
- Goodbye.
- Good day.
- Good evening.
- Good morning.
- Good to see you.
- Greetings.
- Hello.
- I need your help.
- Oh, hi there. It's good to see you again. Hey, nice armor!
- What can I do for you?
- What'cha need?
- Yes?
Dialogues[edit]
Introduction[edit]
- Hi there. I'm Charsi, the blacksmith here in camp. It's good to see some strong adventurers around here.
- Many of our Sisters fought bravely against Diablo when he first attacked the town of Tristram. They came back to us true veterans, bearing some really powerful items. Seems like their victory was short-lived, though.. Most of them are now corrupted by Andariel.
Barbarian only
- Wow. You're a Barbarian, huh? It's really great to meet you. I've seen a few of your kind around here lately. I'm a little jealous.. I wish I could go off adventuring with you.
- Oh, by the way.. I'm Charsi, the blacksmith here in camp.
Den of Evil[edit]
After Activation
- The beasts from the cave have begun to roam throughout the countryside. You'd better be careful out there.
After Activation (Unused?)
- You seem like a noble warrior. I hope you can help us.
Return
- You haven't cleared the cave, yet? Do you need anything?
Completion
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- You are truly brave and skillful.. Akara was worried about you.
Sisters' Burial Grounds[edit]
Diablo 2 Imbue Quest
After Activation
- Blood Raven was the leader of a Rogue band that once fought Diablo at Tristram.
Return
- Akara felt something was wrong even before Andariel descended upon us. She feared that Blood Raven had stumbled upon some evil force beneath Tristram.
- I wish we had acted then..
Completion
- Kashya wishes to reward you for your defeat of Blood Raven. I thank you, too, even though Blood Raven was once my friend.
The Search for Cain[edit]
After Activation
- If you bring back the bark of Inifuss, Akara will tell you how to get to Tristram.
Return
- Without the bark of Inifuss you can't find Cain.
Return (with scroll)
- Get this to Akara.
- Only she can understand it.
Return (after scroll)
- I have heard that Tristram is now in ruins! Without Cain I fear for the ruin of all of us.
Completion
- Akara wishes to reward you for your bravery in returning Deckard Cain.
The Forgotten Tower[edit]
After Activation
- That old tower is as rotten on the inside as it appears on the outside. I heard that several Sisters came to a gruesome end when a stairwell collapsed on them.
Return
- You're not ready to give up, are you?
Completion
- Those riches will serve you well on the long road ahead.
Tools of the Trade[edit]
Activation
- When I fled the Monastery, I left behind the Horadric Malus, my enchanted smithing hammer. If you can retrieve it for me, I'll use its magic to strengthen your equipment.
After Activation
- The Monastery can confuse even those who know it well. Stay alert in there.
Return
- The Malus is a Horadric artifact of great power. Please bring it back.
Completion
- Oh! Thanks so much for returning the Horadric Malus! I will now imbue one of your items with magical powers.
Sisters to the Slaughter[edit]
After Activation
- Send Andariel back to the Hell she came from!
Return
- If you are the hero that you seem to be, now is the time to prove it.
Completion
- You'll probably go east now.. It was good to know you. I hope you'll come back if you ever need anything.
Gossip[edit]
General
- I don't know why some of my Sisters chose to follow Andariel. Those who strayed were among our finest warriors.
About Akara
- Akara, our priestess and seer, is most upset by the corruption of our Sisters. I fear that she blames herself.
About Deckard Cain
- I don't really know anything about Cain. He seems to have a lot of secrets.. That makes me nervous.
About Gheed
- Oh, I like Gheed. He's very funny. He has all sorts of interesting stories from the places he's been. I wish I could see the sights he has.
About Kashya
- Oh, Kashya's fantastic. Sure, she's a little hard on outsiders, but who can blame her? All she wants is to protect our Order. But now that our Sisters have turned against us.. I think this whole mess has hardened her heart.
About Warriv
- Warriv's all right, I guess. He seems too serious most of the time. I haven't really talked to him all that much.
Barbarian only
- You know, I've been with the Sisters for as long as I can remember. But Akara told me that my real parents were Barbarians from the northern tribes and that they were killed when I was very young.
- Sometimes I wonder what my life would have been like if I had been raised as a Barbarian.
- I don't know. I love being a blacksmith.. but sometimes I just want to get out and explore the world, you know?
Gossip (about Charsi)[edit]
From Akara
- I understand that Cain is the last descendant of the ancient Horadrim and that his knowledge of their lore is vast. He could prove to be very useful in discerning the nature of our current crisis.
From Gheed
- Charsi is a fine girl.., but she has no business savvy! I know she means well, but the prices she charges for weapons and armor will never earn her a profit.
- As long as I keep filling her mind with stories of adventure, she'll never catch on to the fact that I'm raking in gold hand over fist!
From Kashya
- Before our exile, Charsi, our blacksmith, could fashion any implement of war.
- Here in the camp, she merely makes do. Her best tools remain within the Monastery.
From Warriv
- Charsi seems to be a very sweet girl. She's the smith around here and can help you by trading weapons and armor.
Characters & NPCs[e] D2 NPCsD1 NPCs |
---|
Act I | Akara -Charsi -Chickens -Deckard Cain -Flavie -Gheed -Kashya -Rogue NPCs -Warriv |
---|---|
Act II | Atma -Deckard Cain -Drognan -Elzix -Fara -Geglash -Greiz -Jerhyn -Kaelan -Lysander -Meshif -Tyrael -Warriv |
Act III | Alkor -Asheara -Deckard Cain -Hratli -Meshif -Natalya -Ormus -Iron Wolves -Dark Wanderer |
Act IV | Deckard Cain -Halbu -Hadriel -Izual -Jamella -Tyrael |
Act V | Anya -Deckard Cain -Larzuk -Malah -Nihlathak -Qual-Kehk -Ancients -Tyrael -Barbarian NPCs -Bunnies -Bunny Roaster |
Diablo NPCs | Adria -Cain -Cows -Farnham -Gillian -Griswold -Kael Rills -Ogden -Pepin -Wirt |
---|---|
Hellfire NPCs | Lester the Farmer -Complete Nut -Celia |
Monster NPCs | Gharbad -Lachdanan -Lazarus -Snotspill -Zhar --Defiler -Na-Krul |
Others | Tremain -Unused Dialogues |
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